POV-Ray: Sistema de cores

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#include "colors.inc"
 
light_source { <2, 4, -3> color Cyan}
 
background { color Black }
 
camera {
  location <0, 2, -4>
  look_at  <0, 2,  0>
}
 
union
{
  sphere {
    <-1, 2, 2>, 1
    texture {
      pigment { color Yellow }
    }
  }
 
  sphere {
    <1, 2, 2>, 1
    texture {
      pigment { color Magenta }
    }
  }
 
  sphere {
    <1, 0, 2>, 1
    texture {
      pigment { color White }
    }
  }
 
  rotate z*45
  translate <.5,0,0>
}